I feel the same for the screen darkening and flinch, as I do for muzzle flash. Perhaps there's something I'm missing here but I'd very much like to hear an argument from from someone that defends the current intensity of the muzzle flash. The only reason I can imagine why they want to keep the flash is to dumb down the game, honestly. Muzzle flash Desktop, Tank, effect, leaf, orange png700x400px301.42KB. The way the flash negatively affects the gameplay outweighs the visual appeal. We know for a fact that this works, just look at PUBG. The players will stop blaming the game mechanics and blame themselves. However, the majority of people won't be able to do this but they would know this is possible to do, if they get better. The intensity, duration, and color of muzzle flash can vary depending on the type of firearm, ammunition, and environmental. This bright light is caused by the ignition of gunpowder, which creates a flame that lasts for only a fraction of a second. Instead of trying to solve the laser gun issue with muzzle flash, why not just increase the recoil of the guns? This way, if your recoil control is good enough, you could potentially spray at a long range. Muzzle flash is a sudden burst of light that appears at the end of the barrel when a gun is fired. Treyarch made the predictive recoil a big point in their marketing but in reality, the recoil is very low on the majority of guns. But, if i shoot and run, the muzzleflash (out of particles) don’t move with the weapon. I created some Muzzleflashes and the weapon can shoot. I maked some Weapons and followd some tutorials (i’ve just learning). You always want your games to have a low skill floor and a high skill ceiling. Hi there, i searched the whole Internet, but can’t find anything. What this does is reduce the skill ceiling of the game which, for a game that touts itself as a tactical shooter, is a poor design decision. This means that you can't gun down a player at long range instantly. Over 33 additional VFX elements tailored for various weapon types and scenarios. Utilize the power of Niagara to create immersive and dynamic scenes. The root cause is the fact that the guns are feel like lasers in this game so the flash is used to obfuscate your vision. Introducing the 'Premium Niagara Weapon Muzzle Flash' collection, a must-have asset for game developers seeking to elevate their projects with high-impact visual effects. If you're going to bring up the balance argument, I don't think muzzle flash is the way to fix this. I really can't fathom how he misunderstood the question. Why is Vondy so dead set of the muzzle flash when the majority of the community want it reduced. Footage files for every element are also included so they can be used in other editing software like Premiere Pro & more. All the elements are pre-loaded into After Effects. Every asset is highly realistic & based on real world studies. Surely they can reduce the flash drawn on the shooter's gun in first person POV while keeping it the same from a third person POV. Real Muzzle Flash Kit is a package of over 230 bullet & action elements.
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